Super Cyborg is an oldschool nonstop hardcore run'n'gun action! You play as battle cyborg who was sent to investigate a mysterious island. A very powerful alien known as 'Xirxul life form' has been awakened by the scientists and now all humanity is in danger! Rush through 7 levels filled with countless monsters and creatures. Destroy everything that moves!
8-bit stylized pixelart graphics combined with awesome chiptune soundtrack creates a perfect atmosphere for the bio-sci-fi setting.
Gameplay was inspired by many oldschool titles such as Contra series, Metroid series, Gunstar heroes, Alien soldier and many others.
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Super Cyborg was in development for almost 4 years and finally released in July on Desura. It was warmly accepted by players and got high ratings and positive reviews from them. That's because everything was made with high passion and enthusiasm.The major part of our efforts went into level design, detailed pixel-art graphics and original chiptune music. My main goal was to create as detailed and dynamic experience as possible, hence we made an accent on unique enemies, boss fights featuring several “forms” and requiring you to learn their patterns, and unusual environments that make each of the 7 available levels refreshing and new to the player.
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Game features:
- 3 difficulty levels (easy, normal, hard - unlocks when you'll beat normal mode)
- local cooperative (2 players mode)
- 7 hardcore levels
- awesome chiptune soundtrack by Darkman007
- many unique bosses and enemies
- classic 8-bit graphics
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Visit Steam page: http://store.steampowered.com/app/341550
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July 9, 2015 update:
New version (V1.23) has been uploaded. Basically this is the same as a Steam version but without Steam features like achievements, leaderboards and netplay.
Changes:
- game runs on new Monkey X engine (old version was built with Blitz3D);
- now game has a save slot system to manage your save progress, it will be extremely helpful for saving netplay sessions with different users;
- checkpoint at level-6 added;
- sound test and music test options added (unlocks after beating the game);
- some sprites were remastered or completely redone;
- character's color palette customization options added;
- game will feature extended versions of music tracks;
- level 7 boss 1st phase fixed, now it goes faster;
- level-3 boss second form fixed for easy and normal, but it still the same on hard;
- flamegun 'F' remastered, now it's an energy gun 'E' (however it has the same effect);
- number of infinitely spawning enemies decreased;
- lock-on feature added. Now you can shoot any direction while standing on one spot. There's two lock-on types: 1 - switch by pressing the button; 2 - hold the button to enable and release to disable (works best for gamepad);
- some sound effects redone, and all effects encoded with better quality;
- new graphical options added: 1 - Smooth rotations option enables smooth rotation effect for rotating sprites (for example, cyborg somersault and corpse boulder on level 7), 2 - Advanced effects option enables color blending and semitransparency effects for explosions, projectiles, player weapons and some other effects;
- graphics modes customization improved;
- a lot of small bug fixes and improvements.
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